@j_g00da It was already running on fast refresh yeah (if you look closely you can see ghosting it causes, but tbh it looks kinda cool imo)
tho yeah i did couple of mistakes which made it slower (like running it in debug mode instead of release lol, tho when I checked it was pretty small difference, ~0.2 FPS)
I was thinking about embedding the frames directly in the program instead of reading from files, but when I checked all frames already weight like 500 MB, so i think all swap operations and stuff on that would actually make it much slower (maybe could compress it all? idk)
It still was pretty fast tbh, I expected worse results but FPS was around 1.8, imo not that bad for my first time playing with this thing
I am tempted to try running Doom on it lol, but that feels a bit harder than just displaying still images in a sequence (might still try tho)